Sombra nos Chars
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Sombra nos Chars
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#===========================================================================================## ***: ## .:***:. ##===========================================================================================#$FENIX = {}$FENIX["Shadow in All Characters 1.0"] = trueif $FENIX["Shadow in All Characters 1.0"]class Game_Event < Game_Characterdef namereturn @event.nameendendclass Spriteset_Mapdef create_shadow@player_shadow = Sprite.new(@viewport1)@player_shadow.bitmap = Cache.system("Shadow")@player_shadow.x = $game_player.screen_x - @player_shadow.bitmap.width / 2 rescue @player_shadow.x = -@player_shadow.bitmap.width@player_shadow.y = $game_player.screen_y - @player_shadow.bitmap.height + 5 + $game_map.airship.altitude rescue @player_shadow.y = -@player_shadow.bitmap.heightif $game_player.vehicle_type == 2@player_shadow.opacity = $game_map.airship.altitude * 8@player_shadow.z = 180else@player_shadow.opacity = 255@player_shadow.opacity = 0 if $game_player.vehicle_type != -1@player_shadow.z = 0end@event_shadow = []for i in 1..$game_map.events.size@event_shadow[i] = Sprite.new(@viewport1)if $game_map.events[i].name == "SD"@event_shadow[i].bitmap = Cache.system("")else@event_shadow[i].bitmap = Cache.system("Shadow")end@event_shadow[i].x = $game_map.events[i].screen_x - @event_shadow[i].bitmap.width / 2 rescue @event_shadow[i].x = -@event_shadow[i].bitmap.width@event_shadow[i].y = $game_map.events[i].screen_y - @event_shadow[i].bitmap.height + 5 rescue @event_shadow[i].y = -@event_shadow[i].bitmap.heightendenddef update_shadow@player_shadow.x = $game_player.screen_x - @player_shadow.bitmap.width / 2 rescue @player_shadow.x = -@player_shadow.bitmap.width@player_shadow.y = $game_player.screen_y - @player_shadow.bitmap.height + 5 + $game_map.airship.altitude rescue @player_shadow.y = -@player_shadow.bitmap.height@player_shadow.updateif $game_player.vehicle_type == 2@player_shadow.opacity = $game_map.airship.altitude * 8@player_shadow.z = 180else@player_shadow.opacity = 255@player_shadow.opacity = 0 if $game_player.vehicle_type != -1@player_shadow.z = 0endif $game_player.vehicle_type != -1$game_system.save_disabled = trueelse$game_system.save_disabled = falseendfor i in 1..$game_map.events.size@event_shadow[i].x = $game_map.events[i].screen_x - @event_shadow[i].bitmap.width / 2 rescue @event_shadow[i].x = -@event_shadow[i].bitmap.width@event_shadow[i].y = $game_map.events[i].screen_y - @event_shadow[i].bitmap.height + 5 rescue @event_shadow[i].y = -@event_shadow[i].bitmap.height@event_shadow[i].updateendenddef dispose_shadow@player_shadow.disposefor i in 1..$game_map.events.size@event_shadow.dispose rescue nil
end
end
end
end
Divulgue!
Última edição por ▬Akio▬ em Sáb Abr 03, 2010 10:23 am, editado 2 vez(es)
▬Akio▬- moderador
- Mensagens : 21
Pontos : 41
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Data de inscrição : 07/03/2010
Idade : 28
Re: Sombra nos Chars
Usarei!! Gostei Muito!
Terra Branford- novato
- Mensagens : 1
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Data de inscrição : 14/03/2010
Idade : 28
Localização : São Paulo
Re: Sombra nos Chars
eu tbm gosto muito deleTerra Branford escreveu:Usarei!! Gostei Muito!
pra quem quer fazer um game bem detalhado taí um script bom pra ser usado
Divulgue!
▬Akio▬- moderador
- Mensagens : 21
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Data de inscrição : 07/03/2010
Idade : 28
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